A simulation game where you can try “Live-In” relationships
A simulation game where you can try “Live-In” relationships
A virtual living simulation game designed to help Gen Z couples explore compatibility, communication, and commitment before marriage.
A virtual living simulation game designed to help Gen Z couples explore compatibility, communication, and commitment before marriage.

Product
Product
Housemate
Housemate
Team
Team
Priyanshu Chauhan & Suvarna Chauhan
Priyanshu Chauhan & Suvarna Chauhan
Duration
Duration
2 Months
2 Months
Tools
Tools
Figma · Adobe Firefly
Figma · Adobe Firefly
Introduction
Introduction
This project is a multiplayer mobile simulation game designed to help Gen Z couples understand their compatibility before marriage. Through a shared virtual home, players can experience important aspects of married life such as managing finances, dividing chores, communicating, resolving conflicts, and making decisions together. The game creates a safe and interactive space for couples to understand each other better before making a long-term commitment.
This project is a multiplayer mobile simulation game designed to help Gen Z couples understand their compatibility before marriage. Through a shared virtual home, players can experience important aspects of married life such as managing finances, dividing chores, communicating, resolving conflicts, and making decisions together. The game creates a safe and interactive space for couples to understand each other better before making a long-term commitment.
Problem
Problem
Due to high expectations and fears about marriage, many Gen Z couples today find it difficult to commit for marriage. Rising divorce cases, cheating, trust issues, and negative stories on social media have increased this fear. Since couples rarely get the chance to experience important aspects of married life before commitment, it becomes difficult to understand whether they are truly compatible with their partner.
Due to high expectations and fears about marriage, many Gen Z couples today find it difficult to commit for marriage. Rising divorce cases, cheating, trust issues, and negative stories on social media have increased this fear. Since couples rarely get the chance to experience important aspects of married life before commitment, it becomes difficult to understand whether they are truly compatible with their partner.
Solution
Solution
HouseMate is a multiplayer mobile simulation game where couples can experience important aspects of married life through a shared virtual home. By completing activities related to chores, finance, communication, conflict, and decision-making, couples can better understand their compatibility before making a long-term commitment.
HouseMate is a multiplayer mobile simulation game where couples can experience important aspects of married life through a shared virtual home. By completing activities related to chores, finance, communication, conflict, and decision-making, couples can better understand their compatibility before making a long-term commitment.






Design Process
Design Process
The design process followed a design thinking approach starting with empathizing with Gen Z couples to understand their fears, expectations, and concerns around marriage. Through surveys, research, and user insights, we defined the key problem areas such as trust issues, financial conflicts, lack of compatibility, and fear of commitment. Based on these findings, we ideated different features and activities that could help couples experience married life virtually. The selected ideas were then translated into room-based scenarios and UI concepts, which were visualized using AI-generated images created through Adobe Firefly.
The design process followed a design thinking approach starting with empathizing with Gen Z couples to understand their fears, expectations, and concerns around marriage. Through surveys, research, and user insights, we defined the key problem areas such as trust issues, financial conflicts, lack of compatibility, and fear of commitment. Based on these findings, we ideated different features and activities that could help couples experience married life virtually. The selected ideas were then translated into room-based scenarios and UI concepts, which were visualized using AI-generated images created through Adobe Firefly.
User Segmentation
User Segmentation
GenZ , Who are in a relationship and wants to get married.
GenZ , Who are in a relationship and wants to get married.
Primary Research
Primary Research
For primary research, we conducted an online survey using Google Forms: responses collected 44(60% female , 40% male), shared among young adults. The aim was to understand the beliefs, thoughts, and mindset of Gen Z regarding marriage.
For primary research, we conducted an online survey using Google Forms: responses collected 44(60% female , 40% male), shared among young adults. The aim was to understand the beliefs, thoughts, and mindset of Gen Z regarding marriage.




What young adults actually said in our survey:
What young adults actually said in our survey:


User Persona
User Persona
Our survey (44 respondents, 60% female, 40% male) revealed two distinct user profiles navigating this tension in different ways.
Our survey (44 respondents, 60% female, 40% male) revealed two distinct user profiles navigating this tension in different ways.


Information Architecture
Information Architecture
The app is structured around four main sections: Onboarding, Home, Game Screen, and Settings. This hierarchy was designed to keep the experience simple and easy to navigate, allowing players to quickly move between account setup, partner invites, gameplay features, and personal settings without interrupting the game flow.
The app is structured around four main sections: Onboarding, Home, Game Screen, and Settings. This hierarchy was designed to keep the experience simple and easy to navigate, allowing players to quickly move between account setup, partner invites, gameplay features, and personal settings without interrupting the game flow.

Design System
Design System
The design system was created using the principles of Atomic Design by Brad Frost. Individual UI elements such as icons, buttons, labels, controls, and navigation components were first designed as smaller building blocks, which were then combined into larger interface sections and complete screens.
The design system was created using the principles of Atomic Design by Brad Frost. Individual UI elements such as icons, buttons, labels, controls, and navigation components were first designed as smaller building blocks, which were then combined into larger interface sections and complete screens.

Core Features
Core Features
Although there are many activities and interactions that can be added to create more depth in the relationship experience and help partners understand each other better, for this project we focused only on the core features that received the highest response and importance during our survey.
Although there are many activities and interactions that can be added to create more depth in the relationship experience and help partners understand each other better, for this project we focused only on the core features that received the highest response and importance during our survey.
Compatibility Mapping
Evaluates partners’ lifestyle routines, cleanliness habits, and daily behaviour to understand how well they align in real life.
Evaluates partners’ lifestyle routines, cleanliness habits, and daily behaviour to understand how well they align in real life.

Conflict Resolution
Simulates real-world disagreements and guides couples through healthy communication techniques, helping them understand each other’s reactions and problem-solving styles

Finance Management
Tracks individual and shared spending tendencies, saving patterns, and financial decisions to assess how comfortably partners can handle money together.
Tracks individual and shared spending tendencies, saving patterns, and financial decisions to assess how comfortably partners can handle money together.
